package JGameAdapter;

import JGameAdapter.FakeParticle;
import JGameAdapter.JGameAdapter;
import JGameAdapter.JGameAdapter;

/**
 * In a real project this would be your main class
 * @author Marvin
 */
public class Main {
    public static FakeParticle fakeParticle;
    public static void main(String[] args) {
        //Create you own particle
        fakeParticle = new FakeParticle();
        //Tell the adapter you want the particle to be displayed in simulation
//        JGameAdapter.registerPartikle(fakeParticle);
        //Tell adapter to start the simulation
        JGameAdapter.registerParticle(fakeParticle);
        JGameAdapter.startEngine(1280, 900);
    }

}
